Maze TD
PrototypeGame / Tower Defense
A WC3-style maze tower defense where route design is the main skill.
What it does
Classic tower defenses hand you a lane; Maze TD hands you an empty field. You build the route yourself out of cheap base towers (“Sheep”), threading enemies through mandatory checkpoints into spirals, figure-eights, and cross-map loops, then upgrade pieces of the maze in place into specialized damage dealers. There's no path rejection — wall enemies off completely and they'll attack your towers to carve through, which is where the panic and the clutch mid-wave rebuilds come from. A desktop game targeting Steam, currently a playable prototype — now in its own voxel art style: an armed flock of geese defending the meadow against predators.
Current features
- The maze is the toy — grid building with A* checkpoint routing, so the player designs the route instead of decorating a lane
- No path rejection — block freely; enemies respond by attacking towers to break through
- Build, sell, and reroute mid-wave for clutch plays
- 6 tower types (Goose, Gunner, Splash, Slow, Aura, Sniper), every one crewed by a voxel goose, vs 5 predator enemies (fox Runner, crow Swarm, turtle Armored, bear Tank, wolf Boss)
- Overlapping wave system, per-kill economy, RTS-style camera (edge pan, drag, zoom, WASD)
Tech stack
- Godot 4
- C#
What I learned
Art direction is a readability problem before it's a beauty problem. A sheep retheme died because a sheep is white fluff with a dark face — hide the fluff behind a turret and the silhouette stops reading at gameplay zoom. The goose won on silhouette alone: white body, orange bill, orange feet, legible from any angle. Voxels won the same way — grid-native, readable, and generated from code, so iterating on a model is editing text.
What's next
- Turn the spawn/checkpoint/exit squares into real assets
- Make armor types and tower tags mean something (data exists, no effect yet)
- Work the launch roadmap toward a Steam release
Build logs
Maze TD comes alive: live portraits, single-cell checkpoints, and geese that peck
Two days of feel after the look: a cave for the predators, portraits that breathe, a checkpoint rule I argued against and lost, corner-cutting foxes, and towers that finally turn, recoil, and peck.
Maze TD finds its look: the road to voxel geese
From grey boxes to an armed flock — the whole art journey, including the Blender dead end and the sheep that didn't survive the silhouette test.